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The base chance to receive a Virtue instead of an Affliction is 25%. Virtues are also removed upon returning to the Hamlet, but in this case the Stress level of a hero is not reset.
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Virtuous heroes can go over 100 Stress without effect - additionally, instead of suffering a heart attack at 200 Stress, they will lose their Virtue and be reset to 0 Stress. Becoming Virtuous reduces the stress of the entire party by a small amount, on top of immediately setting the Hero down to 45 Stress. Virtuous heroes have increased stats and can randomly heal themselves, reduce stress of the party, or buff their teammates at the start of their turn. Not today.Ī Virtue is one of the states a hero can enter upon reaching 100 stress, the other being an Affliction. However, with the 1.05 patch, the drop rates for 5-star gear is increased, so players will have an easier time grinding.Many fall in the face of chaos, but not this one. Unfortunately, the only way to this effect is from random enemy drops. I personally recommend getting the Set Mitigation effect on your ranged weapons since it gives you more opportunity to slot in more set pieces on your other equipment considering how you can equip two ranged weapons, and the one that you’re not currently holding will still have the Set Mitigation effect be active.
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Thus, freeing up the last remaining bar which can be used to match another normal set effect. Additionally it increases the damage of Ki attack according to the value of the target’s physical resistance.Īside from the Graces Sets, there are also some equipment that will have the Set Mitigation effect, which reduces the amount of equipment required for the bonus set effect.Īs an example, if a player were to use an equipment with Set Mitigation, they will only need to equip five pieces of a Grace Set to fully unlock the set bonus instead of the usual six pieces. It increases the damage of the stance according to the value of the defensive power. Subtlety of Earth Phase: Requires a Earth Virtue Value of 70 or greater to activate. IV: Damage Taken in Perfect Condition -5.1% II: Earth Phase Spell Spirit Consumption -2.1%
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